One of the most intense and violent games made for the Wii, Nintendo DS, PS3, PSP, PC, and Xbox 360 was released on November 14th, 2007. Its release, however, seemed quiet and unnoticed. Even though the game seemed unpopular, it had gained a large fan base, and for a good reason too. This game is one of the best I’ve played, and it’s because of the awesome graphics, gameplay and story.
The storyline is that Emma, the main character, is sent to France to become a veterinarian via taxi from her small ranch in the countryside. Then, the taxi breaks down, forcing Emma to go back to her ranch and get to France via horse, however, she encounters violent and epic battles on the way with equestrian knights. After battling these knights, you pick up a certain item after each battle, whether it be a sword, shield, money, or arrows. With money, you can buy upgrades for your items. Some of the swords you can purchase are the Mucro of Nex or one of the most powerful swords, Vicis Quod Tractus. You can also buy shields, like the un millier d’âmes.
The gameplay is unmatched by any other game out there. One thing that must be mentioned is the realtime multiplayer physics. It makes the players to feel like they’re in the game, and of course allowing other players to play from all over the world. If you think that’s cool, there is so much more. This game is the first ever that uses ICMP (Inter-Console Multiplayer) technology. In a nutshell, it allows players to play from different consoles. So if one player wanted to play in multiplayer and had a Wii, while the other had the game for the PSP, usually, games wouldn’t allow that, but Horsez 2’s new ICMP technology can make it happen. In multiplayer mode, you have the choice to play as Emma or one of the equestrian knights and fight with weapons you have collected in single player, so it’s important to try to collect as many weapons as possible before going to multiplayer.

A screenshot of a cut scene before battling one of the bosses. As you can see, the knight is holding the Vicis Quod Tractus sword.
The graphics are the best that I have ever seen in a video game. With 1024 bit graphics, playing Horsez 2 feels like you are watching a movie. These graphics are 10x better than any other game ever made, graphics so good it puts Crysis to shame.Not only are the graphics good, but the physics makes playing this game worthwhile. Every tiny movement from objects falling to swords and arrows flying in battle, the detail is 100% perfect.
And just when you thought the excitement would end, it hasn’t. Horsez 2 has a 3D option. If you turn it on, you can play the game in 3D, and not the awful red-blue glasses, but polarized 3D.
Overall, to wrap up this short, yet powerful review, Horsez 2: Equestrian Knights is, in my opinion, the best game yet. It challenges the senses. When I played, it seriously felt like I was the one riding the horse and slaying knights. It blew my mind on how detailed games can be nowadays. For one of the first times, Ubisoft has shocked me with one of its games. I totally recommend buying it for its $175 price.
Oh boy, oh boy how I have been waiting for this day! September 9, 2009, The Beatles: Rock Band was released! Oh and you know I pre-ordered this shit. I’ve been a die hard fan of Rock Band over Guitar Hero ever since its first release. And now, an all new unique Rock band game starring one of my favorite bands? Hot damn. I’ve been looking forward to the game ever since it was just a rumor. I figured what we would be getting was essentially like Guitar hero Metallica or Aerosmith, but what I got was so much more.
This wasn’t a gimmick to sell more of the same shitty game, it was a totally new game with all new art, instruments, animation, characters and everything. This game is Beatles and nothing but. Even the GUI is 60’s-themed. As I mentioned, I pre-ordered this game earlier and just got it from Best Buy today. First and foremost, I left the store with a bit of a surprise.

Well hello beautiful.
I pre-ordered the game only, since I didn’t want to spend money for instruments I already had (though that Gretsch Duo Jet looks mighty tempting). So for about $60, I bought just the game disc on PS3. When I went to customer service and showed them my receipt, I guess the guy was tired or something and didn’t read it right, and actually gave me the whole limited edition bundle! Pretty fuckin’ sick, now I have a new set of drums, the Höfner bass and a microphone.
This certainly put me in a good mood to start! Not to mention listening to the Beatles on the way to the store and back, The End just finishing when I pulled into the driveway. Ahh… cosmic satisfaction.
Just turning on the game instantly impressed me with the opening cinematic:
Just stunning. The game itself certainly didn’t disappoint either. It works differently than the other Rock Band games as far as campaign organization goes. Rather than the songs becoming more difficult as you progress, you progress along the Beatles’ career. So the hard and easy songs are kind of mixed around. The cinematics are awesome, moving from one venue to the next.

And I say it's all right.
One thing I really love are the dreamscapes they use for the post-tour songs. Some of them are calming, while others are trippy as shit. For those of you who don’t know, obviously at the beginning the Beatles played in front of live audiences. That is, until they realized it was bullshit with all the screaming girls who wanted some Beatles cock. So at that point they just recorded at Abbey Road Studios.
So what are they going to animate for those, just them recording in a sound booth? Hardly! For each song they have their own unique video. It’s a pretty great experience. Though sometimes the video is distracting and it fucks you all up. Another thing I like is how they use archived recordings before and after each song. Like the “1..2..3..4..” and tiny warm-ups they played in the studio. It really adds to the experience of playing as the Beatles. Another useful little feature is that it counts down when you un-pause, so it gives you three golden seconds to put your fingers back on the right buttons.

And the box makes a great kitty bed!
I do have a couple complaints with the game though. My biggest one being that they only included 45 songs. I beat the campaign in like, 3 hours. They picked some good songs, I just wish they had a little more. Another small thing I dislike are the fatter… “note catcher” thingies. In Rock Band 1 and 2, they were really thin rectangles. Now they’re almost squares.
Other than those, it’s a fantastic, fantastic game. Worth every penny I practically stole from Best Buy. I give it 9.5 Billy Shears out of 10. Oh, and I can’t finish without one more video. Possibly the greatest TV spot for a video game ever.
What is your favorite video game series?
- Mario (20%)
- Sonic (12%)
- Zelda (20%)
- Metroid (4%)
- Donkey Kong (0%)
- Grand Theft Auto (0%)
- Final Fantasy (20%)
- Pokemon (8%)
- Call of Duty (4%)
- Star Fox (0%)
- Other - Please comment (12%)
Looks like the SNES won the last poll, not too surprising. Also not too surprising that there were absolutely no other updates for the entire week. I’m eager to see how much you guys fight about this one!

Life On Monkey Island: A Dionysian Overture
Monkey Island 2 burst back onto the scene recently. We’re going to discuss that.
Whether you love or hate the Adventure genre, whether you prefer jogging onto the battlefield, guns rattling, or spelunking some dismal ruin in quest of a bizarre cuirass or tinny helm, the gravity this genre bears is striking. Every instant of choice in gaming can be traced sidelong down the history spiral, backward from The Last Express, to Myst, to Monkey Island 2, to Zork. Zork came first, untouchable and byzantine, a monster of a game.
The best thing I can compare it to is Shadow of the Colossus, where the world itself bears down on you, swollen with hostility, but I’d be caramel glazing the apple if I said SOTC had anywhere near the amount of cruelty that Zork once brandished. It’s a fairly player versus environment gambit, but in both cases the level is sort of its own monster, lingering to be gutted.
The labyrinth in the first Zork is perhaps the cruelest lock ever devised, genius but vicious. No wonder quality control overcompensates for puzzle difficulty; if we still had those conundra to deal with, the market would evaporate. We still have roguelikes to suck that kind of joy from, and they do the cartography for us!
A Slightly Flawed Map Of The G.U.E.
Boffo segue, that. Monkey 2 is in the long and short of it, a game about a Map. You get the feeling, with Monkey 1, of being adrift in an aimless sea, bereft of conciousness. It’s the most dreamlike thing. Melee contains its own, goofy ecosystem, channeling a small town vibe. But once the story kicks in, you’re cut loose, and out of port you sail. Rambling around has a dreary, sleepy feel to it, puzzles are scarce and simple, contained more often than not. Like a fish in an ornate tank. But there’s freedom enough for the newcomer.
Monkey 2 pares down that ideology, to a brittle point. There’s a world here, a moist, funky world. A world with dancing jives and undead musicals and slick voodoo smog. There are places to go, and people north of parody and south of reality, content to belt out a razor edged ballad in the blink of firelight, or sling a homely one-liner your way. It’s a magical place. You’re deeper in than Monkey 1; down and out on the shore of a dark nether, swapping stories with vagrants. The choice is overwhelming, and how can I describe? The abodes go further down. Monkey 1 was more about ascension. You scaled the cliffs of the titular isle, the ropes of Melee. Lights all abound.
Monkey 2 is a game of descent. Even breaching the canopy of high trees feels otherworldly. Every environment hides crevices beneath its surface, dim libraries with horn-rimmed Medusa, dank crypts brimming over with bloated cadavers. It’s a game that hides much. Chapter 1 has you dredging the hidden rooms of an old ship town, shadows of what looms. I remember feeling curious, delving for once. Every new room uncovered, a glistening catacomb to be pillaged. Locked kitchens, submerged bars with jangling simian pianos. There is much below the surface, and all of it, ALL of it is crucial.
The Only Limit Is Yourself
Ron Gilbert might not have known what he was getting into with Monkey 1. They threw in injokes, baffling puzzles and strange dialogue choices. It was an excersise in amusement; that it sparked a following was unheard of. Somewhere along the line, they channeled that carefree spirit into genuine intellect. And the greatest of theme parks was spawned.
Now, a word on the Special Edition. Say what you will about coy ending PSAs, they botched the product. The art no longer drips with thick Purcell lines, the music sings but key tracks are slurred, the blare of a trumpet somehow inferior to haunting golden era midi, the crescendo of an electric violin almost wicked in its peal. The dialogue’s been altered, and not for the better, although the ones intact are as a rule poisoned by inept voice acting. Armato is least fitting for MI2’s bum Guybrush, but Phil LaMarr excels as Captain Dread, although I’m biased toward that man as the premiere Jamaican. Boen broke the ending.
But the classic MI2 is one of the few games I will always call art, regardless of discrepancies in definition. It is the best adventure game, one of the best games ever, and whirrs with Zork’s hostility while evading its violence. This is a Caribbean thick with atmosphere, peril is present but restrained. Guybrush’s journey is guided, although loosely. Nobody’s telling you what to do. Chapter 2 drops you in an organic Disneyland and says “Explore.”
The ending ties all this together. But it is not a boon visited on the faint hearted. That is a journey you must undergo alone.
And the reward shall be just as tasty.