No Comply, No Surrender.

If you saw “no comply” in the title and you thought “⇧+A”, then guess what, you’re a fucking champ. You don’t take shit from no one because you play Tony Hawk’s Pro Skater 2. Everyone had to play this game, it got released on every fucking system. It was on the Gameboy Color, Gameboy Advance, Nintendo 64, Playstation, Dreamcast, PC, Mac OS and you bet your fucking ass it was on the Xbox. If you haven’t nostalgia’d already then get out the Mountain Dew and get X-treme, ’cause we’re goin’ back to 2000.

Kickflip+Manual+Nosegrind+ZA WARUDO

Kickflip+Manual+Nosegrind+ZA WARUDO

Let me tell you what this game had that others didn’t. This wasn’t a skating simulator like Skate is, or what Madden is to football. This is a skating video game. Chances are most skaters can’t do an Ollie McShit to a revert to a pogo to a manuel to a darkslide kickflip darkslide to WRYYYYYYYYYYYY. But Tony Hawk’s Pro Skater 2 can. Activision realized that they’re a video game company, not a simulation company. This ain’t no Second Life Madden Bullshit, this is video gaming at its finest; fast frenzied attacks on the X and Y button to make massive combos past the 2:00 minute mark, shit that we gamers live for. The game was short subject too, none of this Open-world-look-for-objectives bullshit. You had stated objectives, and 2 minutes to get whatever you could done. I preferred this, it made it a lot easier to pass around the controllers on those late nights where your your stomach had nothing but Doritos and coke inside it

I want to describe the sound effects. The sound of hitting a rail in a darkslide is “CLANK BU-WHEEM!” Do you know how satisfying that is? They made every single sound effect in Tony Hawk’s Pro Skater 2 extremely satisfying. (So satisfying that I spent several hours looking for soundclips of it).

Another beautiful thing is the sheer amount of bonuses Activision gave the players. you could unlock a ton of secret characters, INCLUDING Spiderman WITH A VENOM SKIN OMGWTFBBQ. Do you remember the Mexico Bullring level? It had a friggin’ LOOP in it. Way to go, Gringo!

It’s the late ninties, was level construction a big thing? No! Unless the phrase “.wad” gives you a woody of nostalgia, you had no experience in level construction, especially in a console game. In THPS 2 you could build your own skate park. Let that sink in. So wonderful.

I’ve given a sample as to the wonderfulness of THPS2, and this article is for the webpage-weary web wonderer who was wondering with … water… alliteration

TONY HAWK.

This is for nostalgia. This is for the glory days of Activision. This is Tony Hawk’s Pro Skater 2

(also this article’s total crap for the amount of time it took to make it but the whole time I was going OH GOD THIS ARTICLE SUCKS BUT I HAVE TO FINISH IT D:)

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5 comments

  1. Willseph

    THANK YOU.

  2. Steven K

    Nice post. This site is getting pretty fucking epic!

  3. tmonkey09

    This was definitely one of the first PC games that I played. I remember finding all of the secrets. One secret I remember is that when you did a grind on the helicopters propeller, it would unlock a wind tunnel or something where you could get some easy points.

  4. tmonkey09

    Sorry for double post, but you forgot the epic music that was in it. Totally fit the scene.

  5. Tonda Gossa

    I wanted to put the opening credits in the article, but all the videos have had their audio removed by Warner Music Group. Also, there was a plane prop in the half pipe that opened the wind tunnel, and the helicopter prop opened up the outdoor area.

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