Viewing all posts by Claremonster

Old Jew Reviews: Prince of Persia

Shulamit reviews Jordan Mechner’s Prince of Persia.

(This is absolutely terrible, I have some work to do if I want to make the next one enjoyable)

A Break from Willseph’s Lets-Play

Well despite how awesome our good friend Willseph is for making lets-plays of Majora’s Mask, with his amazing Frankenstein N64 controller, I figure it’s time for a nice entertaining break with a short lets-play of my own.

It’s Initial D for the Gameboy Advance, known in it’s native japan as INISHARU D ^_^.

ಠ_ಠ

FEELING WAPANESE?

Super Duper Starmen.Net Brawl Tournament

So over the summer I was host for a super duper Brawl tournament, which has now entered it’s third rounds. Basically, I have competitors send my dude Trident a replay who records it, then forwards it to me for commentary. Here’s one of my replays.

And here’s a special RAGE EDITION by my good man Gunstar X

EA Sues Tim Langdell

For those of you who haven’t followed the saga of Tim Langdell, here’s his story. Back in the eighties he had a company called Edge Games. At this time, he had the word “Edge” trademarked. Still does. Ever gotten the idea to trademark a word just to make people pay for using it? We’ve all had that idea. Tim Langdell’s the man who did it. He’s still harassing other companies for using that trademark. His biggest claim to fame is for harassing Apple to take the acclaimed game EDGE off of the iTunes store, a highly reviewed independent game. Essentially, this is nothing but a cheap way to stifle creativity. The game creators offered to change the name to Edgy, but he still harassed and then attempted to trademark EDGY.

Here’s his website. http://www.edgegames.com/. Notice that under the “comics” section he attempts to take credit for several Marvel (I guess now Disney) comics that use the name Edge. On the main page, he used to have a banner that said “A new game MIRRORS by EDGE.” Arguably, this man is the worst figure in the video game industry. Occasionally I’ll give that position to the sexy tasty Bobby Kotick of Activision, but he’s not in the news today.

Finally, EA Games has petitioned for trial against Tim (remember Mirror’s Edge) for his Edge trademark. Obviously a giant such as EA doesn’t see much benefit from this, which could be thought as a move largely with the VG development community in mind as a whole. So what sayeth you? Are Tim Langdell’s days of harassing the Video Game Industry finally coming to a close? Or more importantly, is this another move out of recent ones that have been largely beneficial to EA in their re-emergence as a bona-fide original and fantastic gaming company (including the creation of all new and original IP’s such as Mirror’s Edge and Dead Space).

EA: Since 1982. Original since 2008

EA: Since 1982. Original since 2008

tl;dr Does Electronic Arts care about gamers again or is it all a ruse like Sonic Team’s insistence that they’ll make a good Sonic game?

No Comply, No Surrender.

If you saw “no comply” in the title and you thought “⇧+A”, then guess what, you’re a fucking champ. You don’t take shit from no one because you play Tony Hawk’s Pro Skater 2. Everyone had to play this game, it got released on every fucking system. It was on the Gameboy Color, Gameboy Advance, Nintendo 64, Playstation, Dreamcast, PC, Mac OS and you bet your fucking ass it was on the Xbox. If you haven’t nostalgia’d already then get out the Mountain Dew and get X-treme, ’cause we’re goin’ back to 2000.

Kickflip+Manual+Nosegrind+ZA WARUDO

Kickflip+Manual+Nosegrind+ZA WARUDO

Let me tell you what this game had that others didn’t. This wasn’t a skating simulator like Skate is, or what Madden is to football. This is a skating video game. Chances are most skaters can’t do an Ollie McShit to a revert to a pogo to a manuel to a darkslide kickflip darkslide to WRYYYYYYYYYYYY. But Tony Hawk’s Pro Skater 2 can. Activision realized that they’re a video game company, not a simulation company. This ain’t no Second Life Madden Bullshit, this is video gaming at its finest; fast frenzied attacks on the X and Y button to make massive combos past the 2:00 minute mark, shit that we gamers live for. The game was short subject too, none of this Open-world-look-for-objectives bullshit. You had stated objectives, and 2 minutes to get whatever you could done. I preferred this, it made it a lot easier to pass around the controllers on those late nights where your your stomach had nothing but Doritos and coke inside it

I want to describe the sound effects. The sound of hitting a rail in a darkslide is “CLANK BU-WHEEM!” Do you know how satisfying that is? They made every single sound effect in Tony Hawk’s Pro Skater 2 extremely satisfying. (So satisfying that I spent several hours looking for soundclips of it).

Another beautiful thing is the sheer amount of bonuses Activision gave the players. you could unlock a ton of secret characters, INCLUDING Spiderman WITH A VENOM SKIN OMGWTFBBQ. Do you remember the Mexico Bullring level? It had a friggin’ LOOP in it. Way to go, Gringo!

It’s the late ninties, was level construction a big thing? No! Unless the phrase “.wad” gives you a woody of nostalgia, you had no experience in level construction, especially in a console game. In THPS 2 you could build your own skate park. Let that sink in. So wonderful.

I’ve given a sample as to the wonderfulness of THPS2, and this article is for the webpage-weary web wonderer who was wondering with … water… alliteration

TONY HAWK.

This is for nostalgia. This is for the glory days of Activision. This is Tony Hawk’s Pro Skater 2

(also this article’s total crap for the amount of time it took to make it but the whole time I was going OH GOD THIS ARTICLE SUCKS BUT I HAVE TO FINISH IT D:)