EA Sues Tim Langdell

For those of you who haven’t followed the saga of Tim Langdell, here’s his story. Back in the eighties he had a company called Edge Games. At this time, he had the word “Edge” trademarked. Still does. Ever gotten the idea to trademark a word just to make people pay for using it? We’ve all had that idea. Tim Langdell’s the man who did it. He’s still harassing other companies for using that trademark. His biggest claim to fame is for harassing Apple to take the acclaimed game EDGE off of the iTunes store, a highly reviewed independent game. Essentially, this is nothing but a cheap way to stifle creativity. The game creators offered to change the name to Edgy, but he still harassed and then attempted to trademark EDGY.

Here’s his website. http://www.edgegames.com/. Notice that under the “comics” section he attempts to take credit for several Marvel (I guess now Disney) comics that use the name Edge. On the main page, he used to have a banner that said “A new game MIRRORS by EDGE.” Arguably, this man is the worst figure in the video game industry. Occasionally I’ll give that position to the sexy tasty Bobby Kotick of Activision, but he’s not in the news today.

Finally, EA Games has petitioned for trial against Tim (remember Mirror’s Edge) for his Edge trademark. Obviously a giant such as EA doesn’t see much benefit from this, which could be thought as a move largely with the VG development community in mind as a whole. So what sayeth you? Are Tim Langdell’s days of harassing the Video Game Industry finally coming to a close? Or more importantly, is this another move out of recent ones that have been largely beneficial to EA in their re-emergence as a bona-fide original and fantastic gaming company (including the creation of all new and original IP’s such as Mirror’s Edge and Dead Space).

EA: Since 1982. Original since 2008

EA: Since 1982. Original since 2008

tl;dr Does Electronic Arts care about gamers again or is it all a ruse like Sonic Team’s insistence that they’ll make a good Sonic game?

Weekly Poll #6

What are you expecting for the new Zelda game on Wii?


  • Gonna rock (83%)
  • Gonna suck (17%)

30 total votes.


Yeah sorry about not updating the poll for like, a week. Looks like this will be a quick one. Or a very long one. We’ll see. Anyway, in regards to the results of the last poll, it looks like 72% of you are still sane. That’s good to know. This week, I’m wondering what you guys are expecting as far as the new Zelda game on the Wii goes.

Horsez 2: Equestrian Knights

EKOne of the most intense and violent games made for the Wii, Nintendo DS, PS3, PSP, PC, and Xbox 360 was released on November 14th, 2007. Its release, however, seemed quiet and unnoticed. Even though the game seemed unpopular, it had gained a large fan base, and for a good reason too. This game is one of the best I’ve played, and it’s because of the awesome graphics, gameplay and story.

The storyline is that Emma, the main character, is sent to France to become a veterinarian via taxi from her small ranch in the countryside. Then, the taxi breaks down, forcing Emma to go back to her ranch and get to France via horse, however, she encounters violent and epic battles on the way with equestrian knights. After battling these knights, you pick up a certain item after each battle, whether it be a sword, shield, money, or arrows. With money, you can buy upgrades for your items. Some of the swords you can purchase are the Mucro of Nex or one of the most powerful swords, Vicis Quod Tractus. You can also buy shields, like the un millier d’âmes.

The gameplay is unmatched by any other game out there. One thing that must be mentioned is the realtime multiplayer physics. It makes the players to feel like they’re in the game, and of course allowing other players to play from all over the world. If you think that’s cool, there is so much more. This game is the first ever that uses ICMP (Inter-Console Multiplayer) technology. In a nutshell, it allows players to play from different consoles. So if one player wanted to play in multiplayer and had a Wii, while the other had the game for the PSP, usually, games wouldn’t allow that, but Horsez 2’s new ICMP technology can make it happen. In multiplayer mode, you have the choice to play as Emma or one of the equestrian knights and fight with weapons you have collected in single player, so it’s important to try to collect as many weapons as possible before going to multiplayer.

A screenshot of a cut scene before battling one of the bosses. As you can see, the knight is holding the Vicis Quod Tractus sword.

A screenshot of a cut scene before battling one of the bosses. As you can see, the knight is holding the Vicis Quod Tractus sword.

The graphics are the best that I have ever seen in a video game. With 1024 bit graphics, playing Horsez 2 feels like you are watching a movie. These graphics are 10x better than any other game ever made, graphics so good it puts Crysis to shame.Not only are the graphics good, but the physics makes playing this game worthwhile. Every tiny movement from objects falling to swords and arrows flying in battle, the detail is 100% perfect.

And just when you thought the excitement would end, it hasn’t. Horsez 2 has a 3D option. If you turn it on, you can play the game in 3D, and not the awful red-blue glasses, but polarized 3D.

Overall, to wrap up this short, yet powerful review, Horsez 2: Equestrian Knights is, in my opinion, the best game yet. It challenges the senses. When I played, it seriously felt like I was the one riding the horse and slaying knights. It blew my mind on how detailed games can be nowadays. For one of the first times, Ubisoft has shocked me with one of its games. I totally recommend buying it for its $175 price.

Weekly Poll #5

Have you ever thought about punching a kid that shows off on DDR?


  • Yes (72%)
  • No (28%)

71 total votes.


So wow, 3-way tie between Zelda, Mario and Final Fantasy. Final Fantasy? Really guys? Well this poll is something a little bit more fun; at least I think so. Extra points if you actually have.

Beatlemania!

The Beatles: Rock Band

Oh boy, oh boy how I have been waiting for this day! September 9, 2009, The Beatles: Rock Band was released! Oh and you know I pre-ordered this shit. I’ve been a die hard fan of Rock Band over Guitar Hero ever since its first release. And now, an all new unique Rock band game starring one of my favorite bands? Hot damn. I’ve been looking forward to the game ever since it was just a rumor. I figured what we would be getting was essentially like Guitar hero Metallica or Aerosmith, but what I got was so much more.

This wasn’t a gimmick to sell more of the same shitty game, it was a totally new game with all new art, instruments, animation, characters and everything. This game is Beatles and nothing but. Even the GUI is 60’s-themed. As I mentioned, I pre-ordered this game earlier and just got it from Best Buy today. First and foremost, I left the store with a bit of a surprise.

Well hello beautiful.

Well hello beautiful.

I pre-ordered the game only, since I didn’t want to spend money for instruments I already had (though that Gretsch Duo Jet looks mighty tempting). So for about $60, I bought just the game disc on PS3. When I went to customer service and showed them my receipt, I guess the guy was tired or something and didn’t read it right, and actually gave me the whole limited edition bundle! Pretty fuckin’ sick, now I have a new set of drums, the Höfner bass and a microphone.

This certainly put me in a good mood to start! Not to mention listening to the Beatles on the way to the store and back, The End just finishing when I pulled into the driveway. Ahh… cosmic satisfaction.

Just turning on the game instantly impressed me with the opening cinematic:

Just stunning. The game itself certainly didn’t disappoint either. It works differently than the other Rock Band games as far as campaign organization goes. Rather than the songs becoming more difficult as you progress, you progress along the Beatles’ career. So the hard and easy songs are kind of mixed around. The cinematics are awesome, moving from one venue to the next.

And I say it's all right.

And I say it's all right.

One thing I really love are the dreamscapes they use for the post-tour songs. Some of them are calming, while others are trippy as shit. For those of you who don’t know, obviously at the beginning the Beatles played in front of live audiences. That is, until they realized it was bullshit with all the screaming girls who wanted some Beatles cock. So at that point they just recorded at Abbey Road Studios.

So what are they going to animate for those, just them recording in a sound booth? Hardly! For each song they have their own unique video. It’s a pretty great experience. Though sometimes the video is distracting and it fucks you all up. Another thing I like is how they use archived recordings before and after each song. Like the “1..2..3..4..” and tiny warm-ups they played in the studio. It really adds to the experience of playing as the Beatles. Another useful little feature is that it counts down when you un-pause, so it gives you three golden seconds to put your fingers back on the right buttons.

And the box makes a great kitty bed!

And the box makes a great kitty bed!

I do have a couple complaints with the game though. My biggest one being that they only included 45 songs. I beat the campaign in like, 3 hours. They picked some good songs, I just wish they had a little more. Another small thing I dislike are the fatter… “note catcher” thingies. In Rock Band 1 and 2, they were really thin rectangles. Now they’re almost squares.

Other than those, it’s a fantastic, fantastic game. Worth every penny I practically stole from Best Buy. I give it 9.5 Billy Shears out of 10. Oh, and I can’t finish without one more video. Possibly the greatest TV spot for a video game ever.